A Developer’s Perspective on The 5 Worst Things about Audio Gamers


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If you haven’t seen Hannibal’s post on “The 5 Worst Things About Audio Gamers See it here
This post, however, is going to be about the 5 worst things about audiogamers, from a developer of audiogames perspective.

5. Greediness

I want 50000 coins can you give me? Give me 50000 coins!
These store prices are too high, lower them down now!
I can’t finish this map move me!

Sadly, you’ll see this in any online audiogame. The reason this isn’t so much of a thing in mainstream games is that the admins are usually not so obviously reachable, so there’s nowhere to complain. But there will be those people that no matter what you do, it’ll never be enough. So what if I do lower down the prices, they’ll still be too high. So what if I give you 50000 coins, you’ll spend them and want 50000 more.

This is one of those things you just have to get used to, even though it gets on my nerves all the time when I see it.

4. This game is too expensive!

This one isn’t higher on my list, because I realize it’s harder for blind people to obtain money. But that doesn’t mean that devs don’t deserve money for the work they put into a game. It’s basically like this, people don’t realize how much work goes into creating an audiogame. Money is required for decent sounds, and in some cases voice actors. Not to mention the time. Weeks, months, even years can go into creating a good audiogame, and if it was released for free, what would all that time mean? You combine 5 and 4, and you basically end up with a huge headache.

3. I played for 5 minutes, I can’t win, this game sucks, bye.

This is what happens when you make an audiogame that takes longer than most to beat, or is harder than most audiogames. People will sit on their asses and bash because they can’t get past the first or second boss, or they can’t use their cheat program to cheat, or they can’t get past level 1, or they can’t get the special bonus item. They’ll complain because they think they’re entitled to get whatever they want if they just complain. I’m sorry, everyone else had to work to get that item, especially the dev because they worked their asses off to make a game that you can’t just beat in 5 minutes. I’m sorry you can’t get past level 1, but these things you can’t always just do in 1 second. Get over it. Hey, instead of complaining, you could’ve been trying again, and who knows, maybe by now you’d be past level 1.

2. I have a problem with X, let’s make it known everywhere!

So someone has a problem with someone else. How do they plan to solve that? Well, none other than going onto an audiogame and flaming. This happens so often it’s not even funny. I have a problem with you, so I’m going to make everyone’s lives miserable by going somewhere they have to hear me bitch and bitch at you because I can. This is how drama usually starts on audiogames, someone has a problem that they can’t solve peacefully. It’s sad, because I feel most games wouldn’t have the problems they do if this didn’t happen.

1. I can’t play, so I’m going to cheat and you can’t do anything about it!

This is the biggest thing. No matter where you go, there’s always someone cheating. There is always someone who thinks they can get past whatever anti cheating measures a game has. Why do they do it? Read #5 again, and it might clue you in. This is an entirely different problem, however, because when people cheat, it drives a dev to do things that make the lives of everyone else harder to stop the cheaters. Eventually, a game will become boring or unplayable because of everything done to stop cheating. It ruins all the fun.
If you are a cheater and you are reading this, think about what you do before you do it. Look what happened to Swamp and STW, mainly because of cheaters and hackers.

 

Conclusion

These were what I feel the most major problems with audiogamers are from a dev’s perspective. If you enjoyed my post, feel free to give it a like! Or don’t, that’s fine too. 🙂

Site Contributor, Game Developer

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