Game administration: A View From Both Sides


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Introduction

With the multitude of online games springing up, and those that have been with us for quite some time, there is a constant issue, a constant dancing companion, demanding the attention of a developer. like flying a helicopter, you need to be coordinated in all your movements, using your anti-torque pedals

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We Need More Cloning In The Audio Game Community

Back Off George Lucas, not those clones

1,161 views More than likely this isn’t an argument you hear all that often, but maybe it should be. Most people hear the word clone in the audio gaming world and automatically shy away from it. We’ve all seen the drama when it comes to cloning, and the resulting dumpster-fire conversations.

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A Developer’s Perspective on The 5 Worst Things about Audio Gamers

1,100 views If you haven’t seen Hannibal’s post on “The 5 Worst Things About Audio Gamers See it here
This post, however, is going to be about the 5 worst things about audiogamers, from a developer of audiogames perspective.

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A Hero’s Call, Silence Explained, and an Update From the Developer

1,253 views It was all that anyone would talk about for the longest time. This new game a new developer was creating. Out of Sight Games, and their new kickstarter for A Hero’s Call. However Slowly news has trickled down from a constant flow to a occasional drip. Now people are starting to wonder,

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